chrisr
Junior Member
Posts: 84 Likes: 7
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Post by chrisr on May 16, 2018 23:20:42 GMT
As this season is coming to its conclusion and I have very little chance of making the play-offs (I need to win my next 3 league games and hope that someone else beats Edwin 'Killer' Smith) I thought I'd suggest a few ideas going forward.
1. Make the leagues bigger. 2 leagues of 8 only involves one extra game if you make everyone play each other once only. I'd certainly prefer 7 opponents rather than recycling through the same 3 twice.
2. Get rid of automatic MVPs for 'friendly' games. I know I advocated MVPs for friendlies initially but I've changed my mind. It makes seeking out friendlies too worthwhile. Instead for a friendly let there be just one MVP award. Players dice off and add their score. Winner gets the MVP award. (A draw results in a re-roll).
3. Let all teams hire an apothecary for free at the start of the season. Everyone buys an apothecary pretty early on so throw one in for free.
4. More teams into the knockouts. The NFL has 12 teams in the knockouts. We're just having 4! No fair! Top 8 teams please.
Just my 2 cents worth.
Regards C PS I've really enjoyed the learning experience. The Dark Elves are tricky to use, and bad luck can really hurt. But I feel that they are quite competent now.
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Post by MarkM on Jun 1, 2018 10:44:52 GMT
Although I don’t agree with all of Chris’s comments, I would definitely prefer two groups of 8 (even if we then scrapped the home and away games) as it would mean you got to play a greater variety of opponents in the league games and if any players dropped out, then the rest would still have a chance to play more games. It could be styled in the old nfc/afc format (old world vs new essentially) with knockouts for each and the winner of each league going into the final.
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Post by timharper on Jun 2, 2018 18:35:53 GMT
I agree somewhat.
I’ve felt this season that people that couldn’t get in as many friendly games have really been hampered and it’s put me off playing a bit. Whilst the game mechanic gives each player equal amounts of money to spend, the value of having a player with a certain skill can be worth a lot more than the 20k it says on the team sheet. I know I could simply have played more game but some form of equalling out the field would be appealing for next season.
I do think that larger leagues could be one good idea. However I would go one step further. I think we should either eliminate friendly games entirely or restrict them to, say, 3 before your first league game.
If you are playing against 7 different opponents then you don’t need the variety that friendly games play. Also restricting the number of friendly games stops some teams having a large advantage from the get go. No other campaign I’ve played in at SELWG allows you to grow you list before playing serious games. Imagine if the 40k campaign allows you to get 2250 points by playing non league games and in compensation your opponent gets more use of command points. It wouldn’t be deemed fair because it isn’t.
I accept that some teams will always have a bit more value than others but think that the first season this has got a bit out of hand. It’s why I stopped playing as I could easily come up against teams worth 20-30% more than me. Now I was lucky that my league didn’t really get going but next season I don’t want to find myself unable to play friendly games and then finding myself on the end of 7 defeats!
Rant over.
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Post by mteager82 on Jun 3, 2018 5:36:28 GMT
Tim - just a thought,in what other league game do improvements matter? You could argue that the whole point of a BB league is that the more games you play the more skill you have - it is unfair to compare this to 40K where there is no narrative or skill improvement.
If you face a 'better' team, inducements offer a mechanic to 'balance' the deficit. Even though I played all my league game and 3 friendlies, I still faced a team with over 300M value to my 145M. Perhaps, a better way to balance might be to have a specific set of inducements which are more balanced than the random element the cards do bring.
Like the idea of a league group of 8 and limiting to one friendly. That is still 14 games which is enough to skill up and not make the deficit astromnomical.
No automatic MVP in friendlies..?...not sure - I think if you're going to start capping this is a slippery slope and needs careful thought - we want a skilled league by limiting the number of friendlies to 1 per team in your league this gives an auto cap so the MVP idea does become moot.
Can I also suggest that there's a pro-forma or standardised way of entering details of winnings to the Commisioners? The post-match sequence was at first very difficult and then the write-up, again very tricky. If we had a pro-forma that was used at the table on the night then uploaded, it would really speed up the process for less experienced coaches but also ensure that all steps are followed consistently and that you have all the information you need. Also we need a ruling on coaching doing their own sheets - whilst nearly all coaches are trustworthy, by having the process overseen, ensures that tracking of most TDs, CASs, MVPs etc is consistent.
I've really enjoyed this league and it has been a steep learning curve but really good fun. Roll on Season 2!
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Post by timharper on Jun 3, 2018 6:32:26 GMT
I think it depends on what you ultimately see as the “point” of the season. If we are looking to find the best blood bowl player in SELWG then I would argue that limiting friendly games is the way to go as the mechanic to balance things doesn’t always do so effectively. If we are happy that is provides a bit of a narrative and is just meant to offer a forum whereby SELWG players can have some friendly games then that’s fine - I just think some people may be put off if they can’t play enough friendly games to effectively double or triple the value of their team.
As an aside I think the issue with the balancing mechanic can be highlighted by the issue around hiring players. A team having played more friendly games could hire an extra human lineman for 50k. The balancing mechanic to get the same player would cost me 80k as you have to pay extra. On top of that the player has the loner skill and any spp they earn are effectively lost. That isn’t true balance. There will always be some issues with one team having a greater value than another but my issue is when it becomes so stark that the game is basically lost before it has begun.
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Post by timharper on Jun 3, 2018 6:33:36 GMT
I also want to point out I’ve really enjoyed the few games I have played and 100% intend to play next season. It’s been great and full marks to the commissioners for getting t running and creating a really enjoyable tournament.
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